
1D motion with constant acceleration
PHYS 201 · Kinematics
Constant-acceleration motion is the foundation of many mechanics problems. This lesson derives the standard equations from calculus and explains their meaning.
Key equations
v(t)=\frac{dx}{dt}a(t)=\frac{dv}{dt}=\frac{d^2x}{dt^2}v(t)=v_0+atx(t)=x_0+v_0t+\frac{1}{2}at^2\Delta x=v_0t+\frac{1}{2}at^2v^2=v_0^2+2a\Delta xa=-g\approx -9.8\ m/s^2Learning objectives
- Define velocity and acceleration using derivatives.
- Derive the constant-acceleration equations using integration.
- Apply sign conventions consistently in one-dimensional motion.
- Identify when constant-acceleration equations are valid.
Motion along one axis
One-dimensional kinematics describes motion along a single line. The line might be horizontal, vertical, or along a track, but once the coordinate axis is chosen, position can be represented by a single function . Velocity and acceleration are defined by derivatives:
v(t)=rac{dx}{dt}
a(t)=rac{dv}{dt}=rac{d^2x}{dt^2}
These equations are more fundamental than the memorized constant-acceleration formulas. They say that velocity is the rate of change of position, and acceleration is the rate of change of velocity.
Constant acceleration
A special and important case occurs when acceleration is constant. Suppose
where is a constant. Since acceleration is the derivative of velocity, integrate with respect to time:
The constant is determined by the initial velocity. If , then , so
Now use velocity as the derivative of position:
rac{dx}{dt}=v_0+at
Integrating again gives
x(t)=x_0+v_0t+rac{1}{2}at^2
where is the initial position.
Displacement form
The displacement is
so the position equation can be written
Delta x=v_0t+rac{1}{2}at^2
This form is useful when the initial position is not important by itself.
Another equation relates velocity and displacement without time. Start with
a=rac{dv}{dt}
Using the chain rule,
rac{dv}{dt}=rac{dv}{dx}rac{dx}{dt}=vrac{dv}{dx}
So
a=vrac{dv}{dx}
Separate and integrate:
This gives
rac{1}{2}(v^2-v_0^2)=a(x-x_0)
or
Signs and coordinate choices
In one-dimensional motion, sign matters. If upward is chosen positive, then gravitational acceleration near Earth's surface is approximately
If downward is chosen positive, then . Neither choice is wrong, but the choice must be used consistently.
Velocity can be positive or negative depending on direction. Acceleration can be negative even while an object is moving upward or downward. For example, a thrown ball moving upward has positive velocity if up is positive, but its acceleration is negative because gravity points downward.
Free fall
Free fall near Earth is a common constant-acceleration case when air resistance is ignored. The acceleration is approximately constant and downward. The motion of a tossed ball, a dropped object, or a falling stone can be modeled with the same equations.
At the highest point of a vertical throw, the velocity is instantaneously zero, but acceleration is not zero. Gravity is still acting, and the acceleration remains if up is positive.
When the formulas apply
The standard equations apply only when acceleration is constant. If acceleration depends on time, position, or velocity, the motion must be handled with more general calculus methods or numerical methods.
For example, air resistance often depends on speed, so falling with drag is not a constant-acceleration problem. A car accelerating with changing engine force may also require more advanced modeling.
The big idea
Constant-acceleration formulas are not isolated facts. They come from integrating acceleration to get velocity and integrating velocity to get position. Understanding their derivation helps you use them correctly, interpret signs, and recognize when they do or do not apply.
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